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Old Jun 05, 2008, 10:10 PM // 22:10   #41
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Quote:
Originally Posted by Teutonic Paladin
You cleared ~120 zones in one week? Are there enough hours in a week? I thought you said this couldn't vanq some zones.
Let's take this the math way to prove your either A. Very good at the game, and have some very good friends that are very good at the game B. High.

There are 168 hours in a week, obviously 7 x 24, and there are 136 areas to vanquish, let's say each area takes 15 minutes to an hour, depending on the size. Your looking at around 120 hours during that week. That leaves you 48 hours to eat, and sleep, which is exactly 6.85 per day. Let's just say you skip breakfast, and only eat lunch, that's 5 hours of sleep per day, and everything else is Guild War. This is all of course without taking breaks, unless your eating or sleeping.

My conclusion:

B. High.
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Old Jun 06, 2008, 12:35 AM // 00:35   #42
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ursan = all respect for you out the window immediately

ele = bad
-hard cast Mshower
-4 spells that do the exact same thing
-no direct damage spells
-no glyph of lesser to power out the heats
-mystic regen is basically dead

necro=meh
-you took the basic jagged build from all the meta builds and made it worse
-no SOLS is terrible, the skill is so imba on heroes
-mystic regen is wasted energy
-dark bond is wasted time

monk=terrible
-theres no reason to take a hero monk if you are using 1 player, 3 heroes and 4 henchies. make the henchies do it.
-besides that you have no prot
-4 skills that do the same thing
-rebirth
-an adrenal skill that requires you to put them off of passive to make it useful, so they wont kite.

in general
-you dont have splinter weapon or AR. this is disappointing.
-in fact you have no physical damage support at all. this is stupid. physicsal damage = win in HM
-your builds dont synergize at all. why waste so much potental?



dont claim to have a better build than sab. i hope holy changes your title soon.
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Old Jun 06, 2008, 05:43 AM // 05:43   #43
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Originally Posted by -Lotus-
ursan = all respect for you out the window immediately
I find that SY+TNTF is even more powerful than Ursan since the shouts effect the entire team except the already highly armored caster. If you really want to be pure then dont use any PvE skills at all.

Quote:
in general
-you dont have splinter weapon or AR. this is disappointing.
-in fact you have no physical damage support at all. this is stupid. physicsal damage = win in HM
-your builds dont synergize at all. why waste so much potental?
Actually Ele damage can kill tough caster mobs faster in general for HM and they dont need to have to bring another buff hero like Barbs necro or Splinter Rit to make their attacks worth while.

Do I think that the OP should stop posting such builds? Yes. Not because the build is crappy but because the build is too unfair and overpowered even without a single Ursan in the team. HM is suppose to be hard not easy! Except for your monk, he sucks so he is fine. Most people here dont appreciate others posting overpowered builds, they dont want others to know, so they diss it.

Last edited by DarkSpirit; Jun 06, 2008 at 07:15 AM // 07:15..
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Old Jun 06, 2008, 10:41 AM // 10:41   #44
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Omagawd srsly dis is better than sabway ya ya!!!111


not


Those bars fail epicly end do not work...at all, only thing I liked about it is bonett's on the monk but it is too conditional.


Oh and trust me, you hero bar didnt do a thing for you, you are just an Ursan scrub.
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Old Jun 06, 2008, 11:04 AM // 11:04   #45
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His bars arent too bad, they do, however, lack any kind of synergy. The monk shouldnt have a res, it should be on the ele or a necro, you're not taking advantage of some key elements:

1, Burning from your Ele, there are many ways you can exploit this in other hero builds. Eg, [["They're On Fire!"].

2, Knockdown from both you as an ursan and the ele. Many skills can take advantage of a knocked down foe.

3, Vast amount of energy to be had from soul reaping. Most of the builds lack energy management, the ele only has [[Fire Attunement] and could do with [[Glyph Of Lesser Energy]. The necro will probably be ok, but would be better with [[Signet Of Lost Souls]. Your monk only has [[Bonetti's Defense], which they will cancel as soon as they have enough energy to cast a spell, making it a little bit pointless. Try [[Glyph Of Lesser Energy] and [[Divine Spirit], I find they make managing energy a whole lot easier.

4, From what I can see you have poison, bleeding and burning. All nice degen skills, but degen is not hugely useful in hard mode, the most powerful conditions in hard mode are all the ones you're not using: Weakness, Blind, Daze and Deep Wound.

5, Fairly solid monk build. Barr the subpar energy management, your monk build isnt too bad. Maybe swapping out dwayna's and dismiss (your necro has FF+infuse, so this is doubly redundant) would be a little more effective as they rely on enchants and your monk only applies one. But the fact that it is a good healer means that you really don't need to invest in self-healing for the ele and the necro. You'd do a lot more damage investing in some other skills and attribute lines other than earth magic, maybe for energy management?

Last edited by distilledwill; Jun 06, 2008 at 11:27 AM // 11:27..
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Old Jun 06, 2008, 01:20 PM // 13:20   #46
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Quote:
Originally Posted by slayer5555
Bad things
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Old Jun 06, 2008, 01:33 PM // 13:33   #47
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Quote:
Originally Posted by op
The Balanced Hero Team HM
This isn't a team build. This is an Ursan + a mm + nuker + healer.

Look at it this way, any idiot can take three heroes, go on pvxwiki, take three random hero builds and vanquish 90% of gw in their first try. which is basically what you did but worse:

http://www.pvxwiki.com/wiki/Build:Any/Me_Ursan
http://www.pvxwiki.com/wiki/Build:E/any_SH_Elementalist
http://www.pvxwiki.com/wiki/Build:N/any_Minion_Bomber
http://www.pvxwiki.com/wiki/Build:Mo/E_WoH_Hybrid
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Old Jun 06, 2008, 03:23 PM // 15:23   #48
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agreed w/ Proff.
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Old Jun 06, 2008, 03:48 PM // 15:48   #49
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Quote:
Originally Posted by distilledwill
His bars arent too bad, they do, however, lack any kind of synergy. The monk shouldnt have a res, it should be on the ele or a necro, you're not taking advantage of some key elements:

1, Burning from your Ele, there are many ways you can exploit this in other hero builds. Eg, [["They're On Fire!"].

2, Knockdown from both you as an ursan and the ele. Many skills can take advantage of a knocked down foe.

3, Vast amount of energy to be had from soul reaping. Most of the builds lack energy management, the ele only has [[Fire Attunement] and could do with [[Glyph Of Lesser Energy]. The necro will probably be ok, but would be better with [[Signet Of Lost Souls]. Your monk only has [[Bonetti's Defense], which they will cancel as soon as they have enough energy to cast a spell, making it a little bit pointless. Try [[Glyph Of Lesser Energy] and [[Divine Spirit], I find they make managing energy a whole lot easier.

4, From what I can see you have poison, bleeding and burning. All nice degen skills, but degen is not hugely useful in hard mode, the most powerful conditions in hard mode are all the ones you're not using: Weakness, Blind, Daze and Deep Wound.

5, Fairly solid monk build. Barr the subpar energy management, your monk build isnt too bad. Maybe swapping out dwayna's and dismiss (your necro has FF+infuse, so this is doubly redundant) would be a little more effective as they rely on enchants and your monk only applies one. But the fact that it is a good healer means that you really don't need to invest in self-healing for the ele and the necro. You'd do a lot more damage investing in some other skills and attribute lines other than earth magic, maybe for energy management?
Good comments. I added Dwayna's Sorrow and Aegis to the healer. The enchants are not just coming from the monk as far as the Ele and MM are concerned. Adding GoLE should suffice for the Ele.

By the way, I replaced the monk with a N/Mo since you already have a MM to supply almost infinite energy through SR. It works alot better than a primary monk. The individuals builds themselves are not new and their energy management is lacking. But it is not difficult to make it work with some modifications.

Last edited by DarkSpirit; Jun 06, 2008 at 04:16 PM // 16:16..
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Old Jun 06, 2008, 03:57 PM // 15:57   #50
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Quote:
Originally Posted by The Meth
heh, methway would be an awesome name for a build. Then I could say I got the guild wars population hooked on meth
You should join the guild me and my RL mate made :The Pigs are Flying [Meth]

hehe

anywho ppl saying the ele is a take on an AB ele - it is also a HB ele with the removal of mirage cloak ()

monk should not have a rez - if you want a 2nd prof on it...have ele for GoLE or something similar - 2nd = mes?
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Old Jun 06, 2008, 06:24 PM // 18:24   #51
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Quote:
Originally Posted by slayer5555
LOL i'd like to see sabwyas do rotscale xD
Vanquished Rotscale with sabway in HM just a month ago, wasnt easy, but he tends to not be a piece of cake, but I did it
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Old Jun 06, 2008, 07:22 PM // 19:22   #52
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Quote:
Originally Posted by slayer5555
LOL i'd like to see sabwyas do rotscale xD
I guess I should have taken a screenshot when I did Majestic Vanquish. I use standard sabway at that time and we killed him.

EDIT: Yea the Ele is going to cause a lotta scatter which equals you possibly arggo'ing other mobs (HM creatures run far far away on a scatter) which we all know can REALLY suck. Also since creatures have increased movement speed they can easily get out of MS since its a KD every 3 sec. I'd rather see a water ele in HM with say Ward Against Harm with a ton of snares so splinter weapon can cause death.

pink

Last edited by Mr Pink57; Jun 06, 2008 at 07:26 PM // 19:26..
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Old Jun 06, 2008, 07:46 PM // 19:46   #53
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The build has no synergy with itself.

While sabway indeed is fairly weak, and is indicative of its use in HA as a nooby build for players to Heroway with, sabway remains an excellent choice for weaker players with not much in the manner of skill.

However, sabway is a good example of skill synergy. One third of it powers the other 2 thirds, 1 third provides heavy healing with great energy-management, and the final third provides a lot of passive defense that synergizes very well with the rest of the group.

The build works well by itself - it's a jack of all trades, master of none build. Saying yours is better than sabway isn't really saying much. The build I run is better, with Heavy physicals and a BHA to blow shit up very fast and personal, but I don't think it's right to say it's better. My build is for a player that is very experienced and can manage playing without a lot of auto-defense, with the bonus of exponentially more offense.

That said, your build is terrible. You're taking the AB fire capper, which has little strength whatsoever, coupling it with the Sab necro, which is strong but not nearly so much without barbs/MoP, and a very weak monk that will run out of energy in 20 seconds WoHing your lvl 14 minions.

If you like, I'll post my build instead. Earthshaker warrior, BHA ranger, Orders necro with splinter. There you go. Take all physical damage henchmen and you're ready to rumble.

Your build has no synergy, and thus, is bad.
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Old Jun 06, 2008, 07:52 PM // 19:52   #54
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Quote:
Originally Posted by slayer5555
Yes u read it good, better than sabways.

...

Almost every area can be vanquished with this, so beneath u can find a list of area's u can't vanquish with this build.

Prophecies
-Majesty's Rest (because of Rotscale)
-Eastern Frontier
Factions
-Sunjiang District
-Divine Path (is possible if good lure)
-Archipelagos
Nightfall
-Arkjok Wand
-Joko's Domain
-Wurm area's can be difficult if not closely watched at the death penalty, cus the dp in wurms aren't realy noticeable.
From personal experience, Sabway can handle every one of those areas with relative ease, along with every other zone. Better than Sabway? Hardly.
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Old Jun 06, 2008, 08:55 PM // 20:55   #55
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Quote:
Originally Posted by DarkSpirit
Actually Ele damage can kill tough caster mobs faster in general for HM and they dont need to have to bring another buff hero like Barbs necro or Splinter Rit to make their attacks worth while.
O RLY?

ele damage is reduced by armor. bonus damage from weapons and armor-ignoring damage from barbs is not. have fun with your single-digit yellow numbers.
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Old Jun 06, 2008, 09:06 PM // 21:06   #56
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Jeez, you guys need to chill out. He posted a build, was a little obnoxious by saying it's better than Sabway, and then you guys ripped him up for three pages with only a few posts that actually helped him out. Everything else was, "LOL U SUCK URSAN SUCKS U SUCK".

My opinion is that you replace those hero builds with these builds:

http://www.pvxwiki.com/wiki/Build:N/Rt_Splinter_Bomb
http://www.pvxwiki.com/wiki/Build:Mo/E_WoH_Hybrid

and get rid of the ele all together. The AoE ==> scatter doesn't help the craploads of Splinter Weapon going around.
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Old Jun 06, 2008, 09:31 PM // 21:31   #57
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Originally Posted by Valshia
From personal experience, Sabway can handle every one of those areas with relative ease, along with every other zone. Better than Sabway? Hardly.
Is it the OP's build that can't handle those areas, or the OP himself? As I said before, the person that has the biggest impact on the team and it's success is the human player itself. If I took the OP's exact build, and managed to vanquish those listed areas, does it all the sudden make the build better? If I took Sab's exact build and failed multiple areas with it, does it make the build bad? Of course not.

I henched just about every HM mission with a typical SF ele/2monk setup before I got better at the game and came up with better setups. Of course all of those missions weren't easy, and not all were hard. It took me several tries to finish some of them. You could often get a setup that sucks for a certain area, and still manage to complete if you're really persistent and keep going at it.

What people need to do is stop thinking that being able to Vanquish/complete HM missions is a sign of skill. They...arn't...hard. There's very very few that are actually challenging, but because more than half of it is easy for the most part, I'd consider those grind titles. If you really wanted to attempt to prove skill through Vanquishing/Missions, you'd have to post screenshots of your times. Someone could say they H/H'd most of HM, but how would others know if they didn't barely finish the area with half the team at 50%+ DP and a horrid time to go with it? I've known a few people with Leg. Vanquisher - a few of them are definitely not very good at the game...

Last edited by Cathode_Reborn; Jun 06, 2008 at 09:36 PM // 21:36..
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Old Jun 07, 2008, 05:58 AM // 05:58   #58
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Quote:
Originally Posted by karunpav
Jeez, you guys need to chill out. He posted a build, was a little obnoxious by saying it's better than Sabway, and then you guys ripped him up for three pages with only a few posts that actually helped him out. Everything else was, "LOL U SUCK URSAN SUCKS U SUCK".

My opinion is that you replace those hero builds with these builds:

http://www.pvxwiki.com/wiki/Build:N/Rt_Splinter_Bomb
http://www.pvxwiki.com/wiki/Build:Mo/E_WoH_Hybrid

and get rid of the ele all together. The AoE ==> scatter doesn't help the craploads of Splinter Weapon going around.
The build is too overpowered if anyone actually tried it. I just find this thread amusing, reading all the comments. Please dont stop them.
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Old Jun 07, 2008, 10:28 AM // 10:28   #59
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Omagawd darkspirit what is wrong with you? Oo OP's build just well, sux.
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Old Jun 07, 2008, 03:47 PM // 15:47   #60
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Quote:
Originally Posted by Super Igor
Omagawd darkspirit what is wrong with you? Oo OP's build just well, sux.
omg what is wrong with you Igor. Did you even try the build out or did you just theory craft? I thought you are a hands-on person who believes in testing things out in the game before you post....Don't be swayed by ursan haters. If sabway didnt exist, someone can post sabway (with an ursan as the player) and be dissed to no end too. Trust your own testing.

By the way, the monk does suck, but the MM and Ele arent too bad.

Last edited by DarkSpirit; Jun 07, 2008 at 03:53 PM // 15:53..
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